|Adventure, Point-n-Click||Modern (post 2000)||Benoit Sokal||Microids||Surrealistic, Steam punk, Dreams, Mechanical Automata Toys|
Syberia is a dreamy surrealistic adventure game with beautiful art style and cunning puzzles. The story is unique and very different, borderline strange even, and I have no idea what is the closest thing to this game in any other media. The primary theme of the game is mechanical auotmata toys and an autistic visionary obsessed with mammoths. You play the role of Kate Walker, an american lawyer sent to France, to finalize the sale of an automata toy factory, following the death of the owner. You find out about an existing heir, and therefore fail to conclude the deal. Instead, you embark on a magical journey in serach of this mysterious heir, who seems to be long lost in his obsessive pursuit of sighting present day mammoths in Siberia. Throughout your journey you meet interesting characters and solve puzzles. It is an enriching experience, and a revelation of the surreal and weird side of imagination. Go for it!
|Complexity Parameters||Values (0, 0.5, 1)|
|Control Scheme||0: Point and click|
|Complexity||0: No complexity|
|Story||1: There is a story|
|Lore||0.5: Has a sequel and another in the making|
|Immersion||0.5: Easy to get into the shoes of the character|
|Difficulty||1: Nerve wracking|
|Learning Curve||0: Easy|
|Total Score||3/7: Mediumweight game|
|Needs||Satisfaction Score (0-3)|
|Analytical||2: Moderately met (Puzzles, Riddles)|
|Creative||0: Not met|
|Mastery||0: Not met|
|Destructive||0: Not met|
|Entertainment||3: Well met (Interesting, unique, and touching story)|
|Pace||0: Not met|
|Horror||0: Not met|
|Total Score||5/21: Moderate Game|
TL;DR A well made adventure game with unique and beautfiul art style, challenging puzzles, well designed gameplay and interface, and a very touching surrealistic story.
- Beautiful and unique art style
- Good and unique story
- Some puzzles are really hard to figure out
- At certain points, the game becomes a bit of a drag and boring
- Items that needs to be used are sometimes completely camouflaged within the background (almost like hidden object games)
Purpose – Entertainment, Challenge, Relaxation
Gameplay – Okay for a point-n-click adventure.
Graphics – Nice style and pretty good for its time.
Performance – Okay.
Entertainment – Good script and dialogs. Good voice-acting. Strange mysterious characters. Overall very good entertainment.
Plot (if applicable) – Very touching and unique story.
Replay value – Although nothing really changes, and gameplay is abosolutely linear, still the charm of the game will bring you back to it again and again.
Immersion – Should not really apply for a pont-n-click adventure game, but it actually is a wee bit immersive as you get to empathize with the protagonist very easily.
Overall a good solid point-n-click adventure in all traditional glory.