|cRPG, Dungeon Crawling||Vintage (Pre 1990)||Richard Garriott||California Pacific Computer Co.||Medieval fantasy, Magic|
Akalabeth is a dungeon crawling cRPG developed by Richard Garriott, creator of Ultima series. This game was his experimental pre-cursor to the Ultima games. It only has historical significance and some nostalgic value for those who played when it was first released, because during its time it was a revolution of sorts.
|Complexity Parameters||Values (0, 0.5, 1)|
|Control Scheme||0: Easy|
|Story||0.5: Dungeon crawling, levels, quests|
|Lore||1: Rich (follows into the world of Ultima)|
|Immersion||0.5: Although role-play but premature|
|Learning Curve||0: Easy|
|Total Score||4/7: Mediumweight game|
|Needs||Satisfaction Score (0-3)|
|Analytical||2: Moderately met|
|Creative||0: Not met|
|Mastery||3: Well met (difficult)|
|Destructive||0: Not met|
|Entertainment||0: Not met|
|Pace||0: Not met|
|Horror||1: Slightly met|
|Total Score||6/21: Moderate Game|
TL;DR A game that has not aged well inspite of its innovation and brilliance. Do not waste time unless you want to get a taste of PC gaming history..
- None I can think of
- No automap in the dungeons
Purpose – Study
Gameplay – Considering the period from which this game is from, the gameplay is quite obviously good and challenging. The primary challenge however boils down to the capability of manually mapping the dungeon levels. That did not appeal to me much and therefore I had to give it up.
Graphics – Wire-frame graphics. Considered ahead of its time in 1979.
Performance – Can run on a peanut (!)
Entertainment – Frankly, there is none.
Plot (if applicable) – There is a vague setting about a king sending you into dungeons to slay various monsters, but it cannot be really termed as a ‘plot’.
Replay value – None.
Immersion – None.
All in all a good example to try out for someone who wants to experience history of RPGs or computer games. Otherwise, it is of no particular use.